BBSs
can still be found in
many metropolitan areas on the
VHF or UHF data frequencies. In North America, you can also find the "Network
105" BBS on 14.105 MHz LSB.
To access a BBS, you
connect to it using a
terminal program. Some of the more popular terminal
programs that use AGWPE
are WinPack, AGWTerm, and Hamscope. You can find out more about these
programs
in the "Terminal
Programs" section on the Compatible Programs page on this website. That page also has links to
explanations of how to configure those programs to work with
AGWPE.
So what does a BBS offer? First, use
the BBS menu that comes up when you first connect to the BBS
to explore what's available on the BBS.
- A primary BBS function is to make
available a variety of "general information" messages
that relate to satellites, propagation, items "wanted"
or "for sale", hamfest notices, and many more topics.
Typically, you will scan the list of message topics and
then ask the BBS to send you the full text of any
message that interests you. These messages come to the
BBS by radio (or internet) from other BBSs around the
state, nation and world.
- Another important BBS function is
messaging. When you first connect to a BBS, it will
probably ask you some simple questions and then offer to
be your "home" BBS and create a mail box for you using
your callsign. This mailbox lets other users -- either locally or around
the world -- send a message to you. You can then pick up
the messages from your mailbox when you next log into the BBS.
Likewise, you can send messages to other packet users
around the world if you know their callsign and the
routing to their home BBS. (Typically the addressing
format goes like this:
callsign@my home BBS.optional region code.state
code.county
code.continent code or
NM5RM@N5###.NM.USA.NOAM)
- BBSs may also offer chat
"rooms"/conferences; callsign lookup programs; internet
access or gateways; and connections to other BBSs, either directly
or through network nodes (relay stations).
TELNET
- Some BBSs may offer Telnet
(internet) connectivity that lets you access the
BBS without a packet radio connection. You might
check this site for a listing of ham-related
BBSs (it lists BBSs without ham-related
information) or do a internet search for "ham
radio telenet BBS". You will need a Telnet
program to access the BBS via telnet;
this page has some suggestions
|
For more basic information about BBS
operations via radio, see the
Further Reading
links at the bottom of this page.
Hosting a BSS
- The actual hosting and operation of a public BBS
program is an advanced undertaking. Most BBS
programs do not link to AGWPE, but FBB is one
that does. You can
find out more about FBB and AGWPE by looking
under the "BBS" section on the
Compatible
Programs page on this website.
|
It is
also possible for two stations to talk directly
using packet, just as they might with RTTY or PSK31.
Typically, they would do this by using terminal programs,
such as WinPack, AGWTerm, Outpost and Hamscope. You can find out more
about these programs under "terminal programs" on the Compatible
Programs page on this website.
It is also
possible to use an APRS program or UISS to conduct a
conversation using unconnected packets. See the "APRS" and
"Satellite"
(for UISS) sections on
the Compatible Programs page
on this website for such programs.
Normally one-to-one packet conversations are
established by a pre-arranged schedule (a "sked"). You can also configure a beacon in your terminal program to send a "CQ" call periodically. Any station hearing
your CQ could then try to connect to you.
Real-time conversations can be
conducted either on HF or on VHF/UHF. Consult
the band plan for your region and use the digital/RTTY
section of the band.
HF connections are a
little more difficult since fine tuning is required and the packet
frames are more susceptible
to interference that could distort the packet frame and
render it unreadable. Of course, packet's automatic repeat
request (called ARQ) feature would result in a re-sending of the packet,
but it might take several retries before the packet might
arrive successfully. Other modes such as RTTY and PSK31 are
often faster, although less accurate word-for-word.
Nevertheless in those modes, even if part of the
transmission is lost, some of the characters will still get
through and the receiving station may be able to get a sense
of the basic message. With packet, it's all or nothing at
all.
Read more
information about HF packet activity.
On VHF or UHF, the average packet
station can communicate directly with stations within 10-40
miles depending on local terrain, but this range can be
extended either by a.) nearby
digipeaters
or b.) nearby network nodes
(both are relay stations).
Real-time conversations are normally
between just two stations. However, some DX cluster
(discussed below) and BBS programs permit conferencing among
multiple stations. Some nodes even have internet bridges
which allow you to be part of a multi-station conversation
based in a different continent! By connecting to different
BBSs and nodes in your network, you can explore what
services they offer.
Actually, being a digipeater station
doesn't offer much fun since it's a passive role -- you
don't actively do anything; you set your equipment to do it
automatically.
Digipeaters
(digital repeaters)
are private stations that have been configured to
relay (repeat) packet frames as a service to others. They
simply retransmit any frame heard if it has their callsign
in the frame's address. So a frame addressed
from Station A
to Station B
via Station C (your station) would first
be received at your station C, which would then
automatically retransmit it to station B.
Station A ---> Station
C ----> Station B
In the early days of packet before
networks matured, it was helpful to have every private
station be able to act as a relay station. In fact, the
digipeating logic was built into most TNCs. You would simply
configure your TNC to permit digipeating and leave it
running to automatically digipeat packets for others.
As networks matured and well-placed BBSs and nodes
came on line, they took over the job of relaying with better
results; these stations were usually in high places and
running reliably 24 hours a day. Private digipeating became
unnecessary, except in situations were you might digipeat
for a friend who couldn't reach a BBS or node.
This didn't change much until APRS came
along. APRS relies on an informal network of private digipeaters to
relay packets to other stations. But as APRS matured, even
this got worked out. Only a few well placed (high elevation)
digipeaters (called WIDE digipeaters in APRS jargon) are
needed. Most other stations were asked NOT to digipeat (too
much of good thing can actually hurt the network).
So if there isn't much of a need for
digipeating, why bring it up? The answer is that you should
know the AGWPE's sound card mode can't digipeat on its own like a TNC
can. It just doesn't include the logic for digipeating. But,
AGWPE can link to compatible digipeater programs that can
perform that function. You can get information about those
programs in the "Digipeater"
section on the Compatible Programs page on this website.
Would you ever need to run an
AGWPE-compatible digipeater program? Maybe, but probably
not. As I've said, there may be unusual
situations where a digipeater might be needed, such as a
friend in a black hole (a location with poor signal quality)
who
can't reach the BBS directly and needs a relay to the BBS; or in
an emergency when a digipeater might help relay messages in
the WinLink system or other packet messaging network. But
this would be rare.
And you probably should NOT run a
digipeater in the APRS network. Most APRS networks already
have adequate digipeaters. However, there may be locales or emergency situations where a
digipeater might fill in a gap and be helpful. You will only
be able to decide if there is a need for this after you have
gained experience by running APRS for a period of time and
talking to other APRS users in your area. They can also help
you with the proper settings and configuration for your
digipeater software. And remember that an AGWPE
digipeater needs a computer to be running constantly. A TNC
might be a better choice in those situations.
Ham Radio Mail (or Store-and-Forward Messaging)
You can send a typed message to a mail drop
(either an AGWPE-compatible
software program or a TNC) which lets the recipient pick it
up at his/her convenience. Think of it as ham radio email. As mentioned about,
BBSs
were commonlly used for this function.
Here are some other
packet messaging techniques:
-
WinLink
-
is a radio-to-internet-to-radio
email system that started out as a service to amateur radio
sailors. It has evolved into a communications system for any situation
where a traditional wired link to the internet does not exist and a
radio-link can bridge the gap. It's been used by doctors in remote
jungle regions and by emergency responders working in disaster areas
where wired internet services do not exist or have been lost. In fact, many
emergency planners are now incorporating WinLink into their contingency
plans.
WinLink uses PACTOR (not packet) and a new sound card-based mode
called WINMOR for long-range, HF frequency connections to land-based WinLink relay
sites with connections to the internet.
But VHF packet to a WinLink
relay site is an option for short-range situations.
You can read more about WinLink and download
its
AGWPE-compatible packet program,
PacLink, from this site:
http://www.winlink.org/
Note: There is AGWPE
configuration help within Paclink. Use the Paclink menu to call up
"Help", and within the Help "Contents", look under "Configuration" where
you will find topics on "AGW Engine Properties" and "Packet AGW Channel.
-
NTS: In
the United States, the National
Traffic System, or NTS, is used to relay short "radiogram"
messages using amateur radio. Messages can range from high
priority emergency traffic to routine birthday greetings.
Several modes may be used to relay the message from the
originating station to the recipient -- Morse code,
voice, and packet. The final step in the delivery of a
message is usually a phone call to the message recipient.
NTS nets are held daily around the
country. Messages for transfer are usually brought to the net by voice,
but messages can also be originated by packet or relayed
by packet using special NTS BBS nodes.
Packet-based NTS messages can be relayed to the voice
net or, if no one on the voice net is near the
recipient, then the packet message can be left on the NTS BBS for
handling at a later time. To access the NTS BBS and see these
messages, you need a packet terminal
program . such as WinPack, AGWTerm, and
Hamscope, to connect to the BBS.
You can find out more about these programs
in the "Terminal
Programs" section on the Compatible Programs page on this website.
To learn about NTS in your area, first
talk to experienced hams, who will probably know when the
local NTS voice nets are held; or listen on local UHF or VHF
repeaters for the voice nets, which are often held at 10:30
am, 7:30 pm and 10:30 pm. The net control operator (NCO) of
the net will be glad to answer your questions about NTS and tell you if
and how
packet is used.
For additional information, you can
also
visit this
web page which
was written by Dave Streubel WB2FTX and describes NTS packet operations in New
Jersey. The description Dave provides will probably work
in other states.
-
Personal Mail Boxes:
In addition to the mailboxes found on BBSs, many TNCs
(Terminal Node Controllers) offer personal mailboxes that
allow other packet users to connect to your station and
drop off messages for you or other users of your station.
AGWPE does not offer this feature
by itself, but it can link to programs which can provide
personal mailboxes. They include PMS (an external add-on for
the WinPack program),
HamServ, and Outpost. You can
find out more about these programs
in the "Terminal
Programs" section on the Compatible Programs page on this website.
Using the special TCP/IP
Over Radio (TOR) feature found in AGWPE and PE Pro, two
stations can exchange TCP/IP-based data by packet.
TOR is most frequently used as a way
for a ham radio station without
internet service to gain internet email service by working
through a ham radio station
with
internet service. For this to work, both stations must be
running AGWPE (or PE Pro). Note: There is a special fee
payable it you want to run AGWPE's TOR feature (for Windows
XP and earlier versions only) for
more than 45 minutes. If you purchase PE Pro, TOR is
included.
For
applications needing fast transfer rates, such as
high-content web browsing or audio and video streaming,
TOR's relatively slow transfer rate will not be adequate.
But for other applications where high transfer rates are not
required, such as email, ICQ, small file transfers, or
simple web pages, this rate may be adequate.
For more information about TOR,
see the TOR page on this website.
In the not too distant
past, there were numerous packet networks in the US, Europe
and other parts of the world. These networks consisted of BBSs, packet nodes (relay stations/switches)
and other links, all tied together. It was quite interesting to
explore a network and discover the services available at
the different BBSs and nodes. These included callsign
lookups, reference file downloads, gateways to
the internet, and gateways to conferences/chat rooms that
were hosted in continents far away.
Additionally, these networks were
developed to provide emergency messaging in the event regular
telecommunications were lost. Some states or regions in the US may
still have such networks including
Florida,
Michigan,
Virginia,
Northeast US,
and Colorado
(the "last revised" date for some of these
websites suggests they may
no longer be very robust.
In general, with the decline of packet and with the
appearance of WinLink and other digital messaging systems
(such as NBEMS:
Narrow-Band Emergency Message System ) that don't need
traditional networks, it appears many
packet networks are crumbling or outright disappearing.
To find out if there is a network in your area, you can try an
internet search;
you might try your area's (State, Province, Country) name
and the words "packet radio network", "RACES",
"digital", "NTS" and "ARES" as search terms.
But perhaps the best way to investigate networks
is to do it by radio. Tune to your area's
packet frequencies and listen for beacons and other
packet traffic. If you hear a
beacon or traffic from a BBS, DX cluster or network node station, try to connect
to it and then use its menu system to explore what it can do (use one of
the "Terminal
Programs" on the Compatible Programs page on this website.)
Some network info: Software programs running
networks include
TheNET/X1J.4, Net/Rom, Flexnet, JNOS,
TNOS, AMPRNet, TCP/IP, TexNet,
G8BPQ, ROSE, and KaNodes. Generally speaking,
knowing the name of the software running the network is
not
important to most packet users, but if you come
across a network name during your research, you now know
what it is.
|
A DX packet cluster is a group (or cluster) of hams who have
connected to a central station running "cluster"
management software to share reports of DX
"spots", distant stations on the HF frequencies.
When a participant notices a spot, he/she sends a notice by
packet to
the cluster with information about the spot's
callsign, operating frequency, and perhaps a comment, such
as "listening 5 down". The cluster software then relays this
spot notice by packet to each of the other connected cluster
participants. As you can imagine, a DX cluster can be a great
tool for finding interesting or rare DX stations.
Some metropolitan areas may still have
packet-based DX clusters, but many clusters have now stopped
operating because there are internet websites that provide
the same function more effectively (do a web search for "DX spotting").
To connect to a DX cluster, you would
use a terminal programs such as WinPack, AGWTerm, and
Hamscope. You can find out more about these programs
in the "Terminal
Programs" section on the Compatible Programs page on this website.
If you should be tempted to
start a DX cluster, there are also some cluster management
programs that are compatible with AGWPE, however, I can't attest
to their quality; look under
"DX Clusters"
on the Compatible
Programs page. |
With
the advent of packet, a few satellites were launched with
amateur radio packet stations, usually operating on the VHF and UHF
frequencies, some using Single Side Band (SSB) modulation
and some using FM. Some of these satellites had
store-and-forward BBS message capabilities. Some even transmitted
status reports or images by packet. Most or all of
these early satellites are no longer operational.
More recent packet
satellites have been mostly Low Elevation Orbit (LEO) satellites
which have relatively quick pass times (10 minutes or less).
Most LEOs are used primarily as digipeaters -- to relay a
simple, unconnected packet to a distant station, a la APRS.
(If a LEO
satellite had a store-and-forward BBS, it would be difficult
to use -- too many operators competing to access it; not enough
pass time to complete the contact --but a packet
terminal program would be used for such a contact.)
A good program for sending an
unconnected packet through
a satellite is the
UISS program.
It is able to send UI (unconnected, beacon-style) packets;
most terminal programs can not. Look for UISS download information under
"Satellites"
section on the Compatible
Programs page.
The current situation on packet
satellites will fluctuate as new satellites get launched and
older satellites stop
operating. Of late (2015), the situation has not been good. The
ISS
(International Space Station or ARISS) has packet
capability in the form of a Kenwood
D700 with an integrated TNC (2 meter and 70
cm frequencies), but the crew also uses the radio for voice, SSTV, and crossband voice repeating. If the
radio's packet
mode has been turned on, it provides digipeating services only -- no
BBS services -- so use the UISS program to send unconnected
packets.
A typical unconnected packet would have
a target station of "CQ" and a VIA station of "RS0ISS", the
packet callsign of the ISS. The message inside your packet
might include your name and your grid square or other
location information. A station hearing your CQ would
digipeat a confirmation back through the ISS. You would
reply with a confirmation of the other station's packet.
From time to time other satellites are
launched with packet capabilities; some may even be in orbit now. To check on the current status of
packet-capable satellites, visit the AMSAT website at
http://www.amsat.org/amsat-new/satellites/status.php.
The last column in the chart indicates if the satellite has
packet capability. If it does, do further research on the
satellite to learn its schedule for packet operation, type
of operations (digipeater, mailbox, or both), its uplink and downlink frequencies, and its overhead pass times for your
area.
Note that most satellites use one
frequency band
for uplinks (receiving) and another for downlinks
(transmitting). This means you must either have a dual band radio or
use two
different radios. Fortunately, the bands normally used are VHF
(2 meter) and UHF (70 cm/440), and such radios are fairly
common.
Jan PE0SAT has an
interesting
page about decoding 9600 baud AX25 packets from the
STRaND-1 satellite.
Meteor scatter is similar to
satellite use (above). Periodically you would send a short
packet and hope that it bounces off the ionization trail of
a incoming meteor/meteorite to a distant station.
In the past, there have been
organized attempts to make 1200 baud packet contacts during
heightened meteor activity/showers. (Here's a
newsletter from
1984 with a meteor scatter report.) From time to time, someone
resurrects that idea, but there's generally not much
enthusiasm, partly because there are other digital sound card modes
better suited for it, such as
FSK441.
If packet contacts were attempted via
meteor scatter, it would probably work best with very short
UI/Unconnected packets. The
UISS
program would be good for this purpose.
Meteor scatter theory suggests the best
bands to try are between 30 and 50 MHz. In fact, the 6 meter band has
historically showed the most success.
If you are
not interested in a
confirmed contact from another station, another option is to
use automated APRS meteor
scatter. In this mode, you simply listen for APRS packets
that may have arrived via meteor scatter. Here's what Bob Bruninga WB4APR suggests
for doing this:
Let
the
10,000 other APRS signals on the air be your test signals...
1) See if you can find a place with weak 144.39
MHz APRS signals (in the US), such as down in a valley where nearby surrounding city APRS
traffic is hard to hear,
but you can still see the sky down to about 20
degrees towards a really BIG APRS activity area about 500
miles to 800 miles away. Keep your beam low (to minimize local QRM), but
point it up about 10 to 20 degrees in the favored direction
(actually, tilting it is not needed at all... the point
is
to keep it LOW to the horizon)...
2.
Run your APRS station on 144.39 MHz (in the US) all night.
3.
In the morning, look at what packets/stations your software
has captured, looking
carefully at the PATH. If you heard them
direct and
they are
over 200 miles or so away, then it was most likely via
meteor scatter
(but perhaps tropospheric scatter ...).
You can also use one of the APRS data
collection sites on the internet,
findu.com or
aprs.fi, to
see if your raw packets were reported at a distant station,
an indication that perhaps meteor scatter was at work.
The
UI-View32 APRS program has a
meteor scatter mode setting that is useful for sending very short packet
(with your grid square) at
variable intervals suited for meteor scatter.